For backgrounds on the characters played in this campaign, look here~
Regrouping from their harrowing bout with the colossal worm, the party saw to swiftly mending wounds–before going on the defensive at the sound of others approaching down the twisting tunnels of the Missing River. Much to the group’s surprise, the interlopers were discovered to be a roaming band of leshy–tiny plant people toting gourds and other vegetative armament, with whom Cassandra and Anselme were soon able to converse. The leshy had apparently arrived after a long trek from the Mwangi Expanse–and had come seeking an altar among the waters hidden beneath Tsar. Cassandra quickly assured the little creatures of the party’s support–and the group insisted the leshy stay somewhere safe while they sought out the altar they spoke of.
Treading deeper along the Missing River, the group soon arrived at another system of caves and passageways–encountering an immense albino squid emerging from a watery recess, itself joined by a leech swarm; most maddening however was the presence of a ‘leech host’–a potent rogue whose body was largely comprised of a leech swarm, yet still possessed canny evasion, making it a difficult enemy to take down. Once the threats had been dealt with, the party forayed deeper and were faced with a strange white fog which did not seem to be magical. Meryk took the lead out of sight of the others–but soon the party heard the ranger scream and rushed in to his aid.
No sooner had the group begun to make their way deeper still than they discovered the fog to actually be calcifying vapor–turning adventurers to stone should they linger too long within it! At the opposite end and the deepest passage, a terrifying creature cousin to a roper stood–a multi-tentacled monstrosity with incredible reach and an aura of madness to all who laid eyes upon it. Meryk had been felled, several of the party had been turned to stone–and a trio of bone collectives, humanoid swarms of tiny undead, also harried and beleaguered the party.
The fight was difficult and arduous, requiring a great deal of painful maneuvering–but soon enough the ‘River King’ was slain–and with its demise, the water level of the rearmost cavern receded, revealing an ancient altar fitting the description the leshy had provided. Dedicated to forgotten and greedy gods, the altar was discerned to provide great benefit to those who proved generous with their wealth; however, a given individual could gain such a boon only once–and so a great debate was had among the party.
Such discourse did not last long–and soon the adventurers handed over numerous valuables and plentiful coin seeking the favor of the forgotten gods–some finding more satisfaction than others as coffers were filled before them. With the delve concluded, the party assisted the leshy in recovering the altar itself before teleporting the band back to the Mwangi Expanse. With their foray beneath Tsar satisfied, the party then returned to their headquarters and turned an eye next towards recovering Anya once and for all.
The mercane contacts within Tsar had made good on their commission, providing an in for the party to travel across planes to the great Marketplace; from there, a guide from the aerie would be able to direct them further–for it would seem that the way to become sufficiently ‘lost’ to reach the Palace of Lost and Broken Things could be found within the plane of the Casino. Across strange and myriad reaches the adventurers moved, though little time of spent sight-seeing; once their pixie accompaniment had led them to the Casino, a brief stop was made for Gothroc and Anselme to purvey games of chance–before a high-stakes wager was lost, the way onward opened shortly thereafter.
Now the party found themselves faced with the impossible realm that is the Palace of Lost and Broken Things–a seemingly endless warehouse-like expanse wherein countless enigmas and treasures had been stowed. The group received an express warning from their guide not to attempt the removal of any objects within–though Meryk committed to begin documenting all that he saw, that the Pathfinder Society might benefit from such findings upon his return to Golarion.
Not long after the adventurers had entered, they were ‘greeted’ by a skeletal woman–a lich, most came to guess, who was most perturbed by their presence. Chiding the adventurers, after some prying the group was able to glean from her an avenue to a secret cache where Anya might be found. Through a mirror the group would transgress and be faced with ten unusual chests; within one, they would find what they sought–but others offered potential peril. Strongly cautioned to select only a single chest, the party prepared to proceed–but first questioned their strange host further. Each unto the heroes assembled were informed further of their apparent long-reaching fates.
Gothroc was taken aside, however–the warrior informed candidly then that he carried within himself a missing piece of the Cursed Game of Tirleng-Ka. Gothroc learned that, if completed, the Cursed Game could significantly influence the events to come in Golarion–and that the rakshasha Janirov whom had accompanied Belishan avidly sought its pieces; Janirov was revealed to have at one time been Asharru’s partner–and with the lady rakshasha as Gothroc’s employer, it seemed that she had hidden away the sought component within the half-orc without his knowing.
Determined to thwart any efforts by Janirov or other forces within Tsar from acquiring the piece, Gothroc came to a heavy decision: he would remain within the Palace of Lost and Broken Things, unseen and obscured from those who would scry or pry for his presence. Less their compatriot, the remaining members of the party entered into the grand mirror and found themselves upon a strange and murky demiplane surrounded by numerous strange and bizarre chests, urns and other forms of storage.
Carefully studying each, Pandora began to examine for traps while the others debated each of the containers upon their superficial merits; just as the party was preparing to make their selection, Pandora realized that the floor upon which the group stood was slightly transparent–and through it, another container could be seen on the reverse side of the plane. With clever use of a mirror, Pandora and the others were able to swap sides–finding themselves presented with a coffin of glass within which a figure in golden armor seemed to sleep.
After checking the coffin carefully, Pandora made to open it–and it was then that an ambush was sprung; a pair of mariliths accompanied by a pair of hezrou emerged nigh instantaneously, seemingly heralds of Orcus’ efforts in Tsar. While the battle was swiftly and brutally engaged, one of the hezrou maneuvered to the other side of the plane–and began hastily attempting to open chests heedless of its own fate. As Emma, Anselme and Meryk worked to slay their potent attackers, a mysterious orb-like creature with eye-stalks which fired a myriad of magics joined the battle–apparently loosed from a chest containing forbidden relics too Eldritch to name.
By now, however, the adventurers had grown significantly powerful in their own rights–their long and arduous adventuring in the temple-city of Tsar having lent a great many experiences and potent finds to further their heights of heroics, strength and magic; the mariliths were dispatched, though not before additional chests could be opened–and in the culmination of such, with only a single living hezrou remaining and the last of the marilith twins bleeding from Meryk’s salvos–the ire of the apparent owner of the demiplane had been raised.
Emerging into the fray, a gem-studded skull arrived–a demilich, loosing a powerful wail of the banshee which struck Cassandra dead. The party scrambled to begin attempting to fight off the demilich while Anselme maneuvered to check the opened chests–recovering the treasures he discovered within as quickly as he was able. With a fierce exchange of blows and potent magic, the demilich was briefly driven to regroup in the miasma beyond the demiplane–and the party swiftly struck the opportunity to retreat while they were able, plane-shifting immediately back to the safety of Golarion with bounty in hand.
Much to the relief of those assembled, the figure in gold was found to be Anya indeed–though the cloistered cleric had been somewhat changed by the circumstances of her departure. While the party had gained not insignificant treasure, the stakes had been further raised within Tsar itself: the remaining statues would need to be found swiftly, for portentous words had been spake of what wickedness loomed on the near horizon. Next, the group would prepare to ascend further heights of the temple-city–turning an eye towards the Foundry and the super-weapon known to be there: an artillery emplacement rumored to be designed to lay low even the likes of gods…
This one is a bit brisk and lighter on the details, so please pardon such–I got busy and behind and unfortunately am sure that I missed some of the nuances of the session!